The big day is here! After spending an entire year tossing and turning different prototypes I am proud to unveil the trailer for my brand new game Hyperstar! It has been a long time coming and through countless redesigns and re-implementations - I feel like I finally got a game that feels great. The path to getting here was not smooth sailing by any measure. Through the months of just designing the back-end tools to rebuilding the ability system several times, it certainly feels worth the effort when it is revealed to the world. It makes it feel that much more real and I can't wait to continue development towards the next milestone and down the road being read to announce a release date.
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